IRIS

Official Beta Information

43 posts in this topic

It seems that I missed last week's update. So I'll put both in this post.

Display and formatting issues have been fixed, including: times now display properly with the appropriate units, resources now display units, land sale value now displays, large value formatting fixed, error preventing viewing alliance pages resolved, and formatting of company descriptions fixed. Energy values have been unified. Resource counts have been added to the menu.

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  • Moved some pages around
  • Added foreign nation view
  • Added All Nations page
  • Fixed paging errors on alliance page
  • Fixed some data typing issues
  • Fixed some city stat formulas
  • Fixed display of fuel logistics
  • Fixed issue with nation income
  • Fixed issue causing citizen income to be much lower than it should be
  • Fixed issue with company growth
  • Completed market backend - market should be complete within the next few days

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FAQ updated with information regarding the new market system and how alpha bonuses will be obtained.

  • Added Trade Spheres backend
  • Added framework for alliance bank
  • Began work on alliance administration
  • Fixed an issue with company tax income
  • Fixed an issue with company calculation of employees
  • Fixed an issue with nation income not properly updating
  • Fixed an issue with menu display
  • Logistics has been updated to be based on supplies remaining instead of time remaining
  • Some alliance administration work done
  • Added Treasury

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There was an issue found last night which prevented the start of stability testing. The issue is currently being worked and stability testing is should begin either today or tomorrow.

Edited by IRIS

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Still working on those market/resource bugs.

 

The main reason that these bugs have not yet been sorted out is that Chris, the game owner and lead developer, got married last Saturday and is moving to a new house this week. Therefore, he's been a bit busy with these "real life" events and has been unable to dedicate much time to coding and bug fixing. Chris is still working to find and fix these bugs, but it might take a bit longer than would be typically expected.

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Chris finished moving!

 

He's going to be working on getting some more bugs fixed this week now that he has some more time.

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Chris has spent the last couple weeks working on market bugs. Currently working on implementing the ability to cancel buy and sell orders on the market. Current plan is for release to take place once the market bugs are fixed, and cancellation of orders is implemented.

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A couple related bugs in the market have been determined to be unfixable given the current design and implementation of the market. Chris is recoding parts of the market to remove the flawed design/implementatio

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