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Beta Trade Sphere Implementation

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From Demosthenes:

A trade sphere system will be set up based off of Longbowe's Trade Spheres suggestion.

Under this system, any alliance with 5 or more members will be able to purchase a trade sphere as an upgrade to the alliance bank. If, at any time, the owning alliance of the trade sphere drops below 5 total members, the trade sphere will be dissolved and all members will be moved to the default trade sphere (see below). The sphere owner may dissolve its sphere or transfer ownership of its sphere to another bank-owning alliance of 5 or more members in their sphere at any time.

If they wish, the sphere owner may set their sphere to Invite-Only, prohibiting anyone from joining it that is not accepted by the sphere owner. Sphere owners may also kick and/or ban certain alliances or nations from their sphere (note: a banned nation will prohibit an entire alliance from joining, and a banned nation will be unable to join any alliance in your sphere!).

The owner of a sphere may set tariff values (0-100%) for intra-sphere trading, inter-sphere trading, and trading with individual other spheres. These tariffs will apply to both trades and the market. The sphere owner may also set an additional market tariff.

Trading example:
Player 1 (of Sphere A) is trading with Player 2 (of Sphere B).
Player 1 is trading 1,000 lumber for Player 2's 1,000 brick.
Sphere A has a tariff of 10% set for trade with all other spheres, while Sphere B has a tariff of 15% set for trade with Sphere A.
Player 1 is charged an additional 10% tariff, so Player 1 actually spends 1,112 lumber in this trade.
Player 2 is charged an additional 15% tariff, so Player 2 actually spends 1,177 brick in this trade.

Market example:
Player 1 (of Sphere A) has posted a sell offer for 1,000 lumber at $100 each.
Player 2 (of Sphere B) is viewing the lumber market.
Sphere A has a tariff of 10% set for trade with all other spheres, while Sphere B has a tariff of 15% set for trade with Sphere A. Sphere B also has an additional 5% market tariff.
Since Sphere A's tariff on market transactions to Sphere B is 10% (10%+0%), Player 2 only sees 90% of the offer amount. Additionally, since Sphere B's tariff on transactions to Sphere A is 20% (15%+5%), Player 2 sees 125% of the offer price.
Therefore, Player 2 sees the sell offer placed by Player 1 as 900 lumber at $125 each.

NOTE: Because market tariffs are implemented in this way (to ensure anonymity), tariffs charged on the market are invisible to the end user.

All tariffs will go to the alliance bank of the alliance that owns the sphere. In the case of resource tariffs, the resources will be used to fill the highest buy offer available on the market, and the funds from that transaction will go to the alliance bank. If no buy offers are available, the resources will be converted to currency at the market floor.

All nations and alliances, when created, will belong to a default trade sphere. This trade sphere will not be owned by any alliance, and all tariffs will be set at 5%. Tariff proceeds for this sphere will go to the World Bank.

Any nation that is a member of an alliance will be forced into the trade sphere that the alliance belongs to (as chosen by the alliance leader). Alliances and non-allied nations may join any Open trade sphere, or any Invite-Only trade sphere that they are accepted into, at any time, provided that they have not already changed spheres within the past 5 days.


note: The market will also charge an additional 5% fee on all transactions. Sellers will be charged an additional 5% of the resources they are posting, and buyers will be charged an additional 5% of the total purchase price.


Over the next week, I will be working on putting together a more clear/concise explanation with some clearer examples. This explanation will be posted in this thread and linked from the OP. If you are unclear of anything described above, please post in this thread describing what is unclear so that we can make sure it is clear in the future explanation.

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(note: a banned nation will prohibit an entire alliance from joining, and a banned nation will be unable to join any alliance in your sphere!).

this is ambiguous, although I understood. You should clarify that a an alliance with a banned nation cannot join the sphere.

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I'm loving the progress and it sounds like PT is going to be more interesting than ever before.  Great work to all involved.

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Looks like an interesting system. I take it then that you can't have a lower tarrif for the market than the value set for trading?

At the moment, no, although I won't guarantee this won't change in the future. Market transactions must have at least the same tariff as trades.

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Trading example:

Player 1 (of Sphere A) is trading with Player 2 (of Sphere B).

Player 1 is trading 1,000 lumber for Player 2's 1,000 brick.

Sphere A has a tariff of 10% set for trade with all other spheres, while Sphere B has a tariff of 15% set for trade with Sphere A.

Player 1 is charged an additional 10% tariff, so Player 1 actually spends 1,112 lumber in this trade.

Player 2 is charged an additional 15% tariff, so Player 2 actually spends 1,177 brick in this trade.

What happens to the extra 112 lumber and 177 brick? Are they transferred to the Sphere Owner/their bank?

Edited by Hyun-ae

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What happens to the extra 112 lumber and 177 brick? Are they transferred to the Sphere Owner/their bank?

All tariffs will go to the alliance bank of the alliance that owns the sphere. In the case of resource tariffs, the resources will be used to fill the highest buy offer available on the market, and the funds from that transaction will go to the alliance bank. If no buy offers are available, the resources will be converted to currency at the market floor.

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Hyun-ae, good question... I didnt think of that till now. Thankfully , the ever hatefull Italia simplified it. :P

(J/K Bro)

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