DJHonore

Which laws stimulate my nation's economy and/or literacy rate, and how?

7 posts in this topic

Seriously, I want to know which laws affect what as far as crime rate, literacy rate, and my nation's economy, along with other things if you know them.

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The safest bet is:

1) the law tabs tell you which laws would affect what stats. For example if you pass a law from your criminal law tab, it's a safe bet it can increase or decrease your crime stats.

2) beware however, that my previous statement isn't always the case. Fore example under the constitutional law tab passing such lawst that guarantee extreme civil liberties and rights also mention increasing crime stats. This is because with more civil liberties and rights available, the less the law can prosecute them which allows for more people to beak the law with less consequences.

In short what I'm saying is that most laws you pass will ultimately effect ALL your nation stats from crime to national income down to the number of resources you can and should be producing. My advise is to pass what you feel is best personally for your nation and stick with it. I have done this and in the long run I have even been able to lower my tax rates while still maintaining a high income. It's all about passing smart laws. Depending on how you want your nation to be seen by others, those are the laws you would ultimately or should ultimately try to pass.

Take a look at my nation and see what I mean. The only problem is that sooner or later land becomes expensive, cities become expensive, and your population becomes too great that you will begin losing people. I am at that stage right now. Land is barely affordable for me anymore just passing 2 billion dollars for 100km of land, and to build a city is approximately twice as much. Once you reach this point it's pretty much up to you on what you do as it is difficult for most people to acquire enough space for their people with limited funds.

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Sorry to be a bit nit picky on only a semi related point Joe but that statement about having less laws makes it easier to break the law makes no sense at all i know you are just trying to make sense of the strange logic that this game and so many others try to hold up and my guess is one day it will go away but that is just some twisted logic.

It is sorta like saying that people will get fatter if we decrease how much food is around.

 

Of course no stranger then the fact this game has an active crime rate stat before any laws are even passed.

 

To be some what on topic and offer something to the OP while i am here i will offer this tip.

When you are going to pass a law open your laws screen in a 2nd page/tab/window pass the law and using that new screen go back into your main nation page so you can do a direct comparison between before and after the law stats, you might have to refresh the page a few times so that the stats can finish bouncing around as ever stat has an effect on all the others so it can take a bit of time for them all to settle.

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It is sorta like saying that people will get fatter if we decrease how much food is around.

 

Fun Fact: Actually, if there is less food, your body starts putting on fat in case food will run out. :huh:

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Only if there is fat to be put on.

Now if you want to talk about this further we should take it out of this thread.

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The safest bet is:

1) the law tabs tell you which laws would affect what stats. For example if you pass a law from your criminal law tab, it's a safe bet it can increase or decrease your crime stats.

2) beware however, that my previous statement isn't always the case. Fore example under the constitutional law tab passing such lawst that guarantee extreme civil liberties and rights also mention increasing crime stats. This is because with more civil liberties and rights available, the less the law can prosecute them which allows for more people to beak the law with less consequences.

In short what I'm saying is that most laws you pass will ultimately effect ALL your nation stats from crime to national income down to the number of resources you can and should be producing. My advise is to pass what you feel is best personally for your nation and stick with it. I have done this and in the long run I have even been able to lower my tax rates while still maintaining a high income. It's all about passing smart laws. Depending on how you want your nation to be seen by others, those are the laws you would ultimately or should ultimately try to pass.

Take a look at my nation and see what I mean. The only problem is that sooner or later land becomes expensive, cities become expensive, and your population becomes too great that you will begin losing people. I am at that stage right now. Land is barely affordable for me anymore just passing 2 billion dollars for 100km of land, and to build a city is approximately twice as much. Once you reach this point it's pretty much up to you on what you do as it is difficult for most people to acquire enough space for their people with limited funds.

Thanks for the advice, can you be more specific about which are the most effective/useless?

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Thanks for the advice, can you be more specific about which are the most effective/useless?

It's completely a matter of opinion, depending on how you want to shape your nation or what you're trying to do. I'm not so sure that any law is particularly useless. For the most part, they are pretty self explanitory, but it's something people were expirimenting with a lot until the community died.

Also, the chance of passing a law depends a lot on the laws you've already passed and how many seats your party has.

Here is a list of laws that were good to pass during the Alpha version of PT:

 

Universal Declaration of Human Rights (Constitutional)

Rock'n'Roll Act (Social)

Window Taxation Act (Tax)

Profesional City Managers Act (Administratiive)

Universal Sufferage (Constitutional)

Open Borders Program (Social)

Juvenile Rehabilitation Program (Criminal)

Nuclear Appocalypse Preperation Act (Social)

Equality of sufferage Act (Criminal)

Robin Hood Tax (Tax)

Capital Investment Tax Credits (Tax)

Industrial Waste Mitigation Act (Administrative)

Traffic Surveilance Act (Criminal)

Basic Criminal Code (Criminal)

Temporary Workers Permit Act (Social)

Illegal Drug Tax (Tax)

Fatty Foods Tax Act (Tax)

Corporation Tax (Tax)

Open Immigration Act (Social)

National Civil Employment Program (Administrative)

Religious Institution tax (Tax)

The Sexytime Act (Social)

Pedlars License Mandate (Administrative)

Judiciary Act (Constitutional)

Fugitive Task Force (Criminal)

Hat Tax Act (Tax)

Casino Ownership Act (Social)

Liability Limitation Act (Criminal)

Disease Isolation Act (Administrative)

Public Transportation Act (Social)

Homestead Act (Administrative)

Leprechaun Spotting Act (Social)

Legitimisation of Illegal Business Act (Social)

Unnatural Foods Tax (Tax)

Sunlight Absorbtion Act (Social)

 

But that's from the Alpha version, so it's outdated. However, many of those are still good.

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