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Lizard25

Customizing the names, colors and ideologies of parties.

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How about an option to customize the names, colors and ideologies of political parties?

 

Customization of party names and colors is fairly self-explanatory.

 

Party ideologies could be customized by having the player answer a series of multiple choice questions on social, economic and political matters. Players would choose an answer to each question on a scale of "Strongly Agree" to "Strongly Disagree", with -10 to 10 points being allocated to the party for each answer.

 

 

The total number of points obtained on each matter would rank the party as follows:

 

Social Scale

 

Authoritarian    -100 <----------------------------------------------------------------> 100    Libertarian

 

Economic Scale

 

       Socialist    -100 <----------------------------------------------------------------> 100    Capitalist

 

Political Scale

 

    Totalitarian   -100 <----------------------------------------------------------------> 100    Democratic

 

 

The player could also select up to six issues on which their party will take specific stances:

 

Oppose / Support                               Issue

Oppose / Support                               Issue

Oppose / Support                               Issue

Oppose / Support                               Issue

Oppose / Support                               Issue

Oppose / Support                               Issue

 

Support = +Issue-Tag

Oppose = -Issue-Tag

 

+ / - = Chance to vote favorably on issues with tag increased by 40%, chance to vote favorably on issues with opposing tag decreased by 20% (Flat value added to final "chance to vote in favor"). In the case where a law checks for multiple tags, the total additive value of the bonuses and penalties on the chance to vote in favor is added to the final value.

 

Each law would be ranked on the same scale and affixed with issue tags.

 

Examples:

 

Universal Declaration of Human Rights - The universal declaration of human rights as adopted by the UN in 1948. (Social: +0  Economic: N/A  Political: +0)

 

Declaration of Dictatorship - Declares the nation's ruler dictator for life. (Social: N/A  Economic: N/A  Political: -80)

 

Abortion Legalization Act - Legalizes abortion. (Social: +40  Economic: N/A  Political: N/A  +Abortion  -Religion)

 

When a party's score on a matter is equal to a law's score on the same matter, the chance of said party's members voting favorably is 50%.

 

N/A = Party's score on the matter does not count.

 

Positive value (+) = Chances of party members voting favorably on the law increase by 1% for each point (of the party's score on the pertinent matter) above the specified value, and decrease by 1% for each point (of the party's score on the pertinent matter) under the specified value.

 

Negative value (-) = Chances of party members voting favorably on the law decrease by 1% for each point (of the party's score on the pertinent matter) above the specified value, and increase by 1% for each point (of the party's score on the pertinent matter) under the specified value.

 

Example:

 

Abortion Legalization Act - Legalizes abortion. (Social: +40  Economic: N/A  Political: N/A  +Abortion  -Religion)

 

Party A - Social: 30  Economic: -10  Political: -25  +Abortion  -Religion

 

Social = 50 - 10, Economic = N/A, Political = N/A  ->  Social = 40, Economic = N/A, Political = N/A  ->  40 + (40 + 40->  120 (100)  ->  100% chance of members of Party A voting in favor of the law "Abortion Legalization Act".

 

 

Declaration of Dictatorship - Declares the nation's ruler dictator for life. (Social: N/A  Economic: N/A  Political: -80)

 

Party A - Social: 30  Economic: -10  Political: -25  +Abortion  -Religion

 

Social = N/A, Economic = N/A, Political = 50 - 55  ->  Social = N/A, Economic = N/A, Political = -5 (0)  ->  0  ->  0% chance of members of Party A voting in favor of the law "Declaration of Dictatorship".

 

 

In cases where laws check for multiple scores, the chances of party members voting favorably are equal to the average of each matter's individual score-derived %.

 

Example:

 

Universal Declaration of Human Rights - The universal declaration of human rights as adopted by the UN in 1948. (Social: +0  Economic: N/A  Political: +0)

 

Party A - Social: 30  Economic: -10  Political: -25  +Abortion  -Religion

 

Social = 50 + 29, Economic = N/A, Political = 50 - 24  ->  Social = 79, Economic = N/A, Political = 2  ->  (79 + 24) / 2  ->  51.5% chance of members of Party A voting in favor of the law "Universal Declaration of Human Rights".

 

 

It would also be interesting to be able to create new parties, and remove existing ones with a law that would declare them illegal. When a law declaring a party illegal is voted on, all members of the targeted party will always vote against it, whilst members of other parties will vote based on the average of the differences between the ideological stances of the targeted party and those of their own. Each tag opposition adds 10% to the final chance.

 

Example:

 

Party B - Social: -10  Economic: -40  Political: -40  -Abortion

 

Party A - Social: 30  Economic: -10  Political: -25  +Abortion  -Religion

 

Social = 39, Economic = 29, Political = 14 -> (39 + 29 + 14) / 3 -> 27.3 + 10  ->  37.3% chance of members of Party A voting to declare Party B illegal.

Edited by Lizard25

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Customizing the names of parties/legislature and colours? was a feature in Alpha. Hope it comes back.

 

With the customisation of party ideologies, it sounds like a great idea but probably needs quite a lot of work to implement.

 

How would the non player parties have their ideology scores assigned?

Edited by David Neibig

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This could be abused though. For instance let's say you wanna create a ultra-authoitarian society, it would be beneficial to make all parties authoitarian.

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How would the non player parties have their ideology scores assigned?

 

The player could select a political position from which the non-player party's ideology would be randomly generated.

 

Examples:

 

Far Right

Jingoistic Nationalism (S: -50, E: 0, P: -50, +Militarism, +Protectionism, -Immigration, -Drugs, -Abortion, -Gambling, -Religion)

Theocratic Conservatism (S: -50, E: 0, P: -80, +Militarism, +Religion, -Abortion, -Drugs, -Gambling)

Isolationist Liberalism (S: 40, E: 60, P: 40, +Guns, +Protectionism, -Immigration, -Abortion, -Environment, -Militarism)

Isolationist Conservatism (S: 0, E: 60, P: 40, +Guns, +Religion, +Protectionism, -Immigration, -Abortion, -Gambling, -Drugs, -Environment, -Militarism)

 

Right

Libertarianism (S: 80, E: 80, P: 80, +Guns, +Drugs, +Gambling, +Abortion, -Protectionism, - Militarism)

Classical Liberalism (S: 60, E: 60, P: 60, +Guns, +Drugs, +Gambling, +Abortion, -Protectionism, -Religion)

Conservative-Libertarianism (S: 50, E: 60, P: 50, +Guns, +Drugs, +Gambling, +Protectionism, -Abortion, -Environment, -Militarism)

Conservative-Liberalism (S: 40, E: 60, P: 40, +Guns, +Protectionism, -Abortion, -Environment)

Conservatism (S: 0, E: 60, P: 40, +Guns, +Religion, +Militarism, -Abortion, -Gambling, -Drugs, -Environment)

 

Center Right

Liberalism (S: 60, E: 60, P: 50, +Guns, +Drugs, +Abortion, +Gambling, -Militarism, -Protectionism, -Religion)

Moderate Liberalism (S: 40, E: 40, P: 40)

Liberal-Conservatism (S: 40, E: 60, P: 40, +Religion)

 

Radical Center

Democratic Centrism (S: 0, E: 0, P: 40)

Religious Democracy (S: 0, E: 0, P: 40, +Religion)

 

Center Left

Social-Liberalism (S: 40, E: 0, P: 20, +Environment, +Drugs, +Abortion, -Gambling, -Guns)

Moderate Social Democracy (S: 40, E: -40, P: 40)

 

Left

Social Democracy (S: 40, E: -40, P: 20, +Abortion, -Drugs, -Guns, -Gambling, -Religion)

Left Libertarianism (S: 80, E: -40, P: 80, +Guns, +Drugs, +Abortion, -Militarism)

Environmentalism (S: 20, E: -50, P: 20, +Environment, +Drugs, +Abortion, -Militarism, -Guns, -Gambling)

 

Far Left

Authoritarian Communism (S: -50, E: -80, P: -50, +Militarism, -Guns, -Gambling, -Drugs, -Abortion, -Religion)

Libertarian Communism (S: 50, E: -80, P: 50, +Guns, +Drugs, +Abortion, -Militarism, - Religion)

Nationalist Socialism (S: -50, E: -40, P: -50, +Militarism, +Environment, -Guns, -Drugs, -Abortion, -Gambling, -Religion)

 

 

+ / - = Chance to vote favorably on issues with this tag increased by 40%, chance to vote favorably on issues with opposing tag decreased by 20%. (Flat value added to final "chance to vote in favor")

 

Example:

 

Firearm Legalization Act - Legalizes the private possession of rifles and pistols. (Social: +40  Economic: N/A  Political: +40, +Guns)

 

Liberal Party - Libertarianism (S: 80, E: 80, P: 80, +Guns, +Drugs, +Gambling, +Abortion)

 

Social = 50 + 40, Economic = N/A, Political = 50 + 40  ->  Social = 89, Economic = N/A, Political = 89  ->  ((89 + 89) / 2) +40  ->  129 (100)  ->  100% chance of members of Liberal Party voting in favor of the law "Firearm Legalization Act".

 

 

Firearm Prohibition Act - Completely prohibits the private possession of firearms. (Social: -40  Economic: N/A  Political: -40, -Guns)

 

Liberal Party - Libertarianism (S: 80, E: 80, P: 80, +Guns, +Drugs, +Gambling, +Abortion)

 

Social = 50 - 120, Economic = N/A, Political = 50 - 120  ->  Social = -70 (0), Economic = N/A, Political = -70 (0)  ->  ((0 + 0) / 2) -20  ->  -20 (0)  ->  0% chance of members of Liberal Party voting in favor of the law "Firearm Prohibition Act".

 

 

Firearm Legalization Act - Legalizes the private possession of rifles and pistols. (Social: +40  Economic: N/A  Political: +40, +Guns)

 

Social Democratic Party - Social Democracy (S: 40, E: -40, P: 20, +Abortion, -Drugs, -Guns, -Gambling, -Religion)

 

Social = 50 - 10, Economic = N/A, Political = 50 - 20  ->  Social = 40, Economic = N/A, Political = 30  ->  ((40 + 30) / 2) -20  ->  15  ->  15% chance of members of Social Democratic Party voting in favor of the law "Firearm Legalization Act".

 

 

Firearm Prohibition Act - Completely prohibits the private possession of firearms. (Social: -40  Economic: N/A  Political: -40, -Guns)

 

Social Democratic Party - Social Democracy (S: 40, E: -40, P: 20, +Abortion, -Drugs, -Guns, -Gambling, -Religion)

 

Social = 50 - 80, Economic = N/A, Political = 50 - 60  ->  Social = -30 (0), Economic = N/A, Political = -10 (0)  ->  ((0 + 0) / 2) +40  ->  40  ->  40% chance of members of Social Democratic Party voting in favor of the law "Firearm Prohibition Act".

 

 

In the case where a law checks for multiple tags, the total additive value of the bonuses and penalties on the chance to vote in favor is added to the final value.

 

Example:

 

Green Imports Act - Prohibits the importation of all products which are considered "environmentally-unfriendly". (S: N/A, E: -40, P: N/A, +Protectionism, +Environment)

 

Popular Union  - Conservative-Liberalism (S: 40, E: 60, P: 40, +Guns, +Protectionism, -Abortion, -Environment).

 

Social = N/A, Economic = 50 - 89, Political = N/A  ->  Social = N/A, Economic = -39 (0), Political = N/A  ->  0 + (40 - 20->  20  ->  20% chance of members of Popular Union voting in favor of the law "Green Imports Act".

 

 

Citizens First Act - Prohibits foreign nationals from owning land within the nation. (S: N/A, E: 0, P: N/A, +Protectionism, -Immigration)

 

National Interest Party - Nationalism (S: -20, E: 0, P: -60, +Protectionism, -Immigration, -Drugs, -Abortion).

 

Social = N/A, Economic = 50 - 0, Political = N/A  ->  Social = N/A, Economic = 50, Political = N/A  ->  50 + (40 + 40)  ->  130 (100)  ->  100% chance of members of National Interest Party voting in favor of the law "Citizens First Act".

 

 

This could be abused though. For instance let's say you wanna create a ultra-authoitarian society, it would be beneficial to make all parties authoitarian.

 

A simple limit would prevent abuse.

 

For example:

 

Non-player parties may not share ideologies if your nation has six or less active parties, and no more than two non-player parties may share the same ideology if your nation has more than six parties.

 

Edited by Lizard25

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This idea is glorious. This must be implemented immediately. 

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They could be randomized at first, and they will in general move to oppose you in certain issues, but agree with what the general public think, just for votes.

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They could be randomized at first, and they will in general move to oppose you in certain issues, but agree with what the general public think, just for votes.

 

What would determine the general public's opinion? Would the player be allowed to customize their nation's culture?

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First the beta version must be completed before we start dreaming about these

 

Ideally, my suggestion would be implemented during the beta phase.

 

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